Looks like somebody copied Portal Defenders' homework and missed out the bits that made it make enjoyable, because this is just Portal Defenders minus being challenging, and missing lots of its content.
The gameplay would've been more fun if the enemies had tactics beside "Walk right at him." because I spent most of my time on the game standing with my back to a wall and giving my fingers a workout by spamming 'A', the shield button is pointless can just walk through you and attack you from behind when you take the shield off.
I did like the bits in the elevator where you randomly pick a weapon to fight with, the only problem is that the weapons aren't very varied and most of them aren't ranged enough to attack them without them invading your personal space first.
Long story short, didn't enjoy it myself because it's just Portal Defenders but with less stuff, but people would enjoy it for the mindless fun value I suppose, which I personally didn't get.
Good good, favorited and five'd.
I liked IWBTG, and I like this too. I suppose my only complaint is that there isn't nearly enough random death traps. Also some of them are pretty predictable on here as well.
Other than that, this is good solid fun. It makes me wanna make my own platform-hell game too.
Broken, but fun otherwise.
Would've been a much more fun game if we didn't have the ability to move the mouse out of the game area, you should have a penalty for doing that so it doesn't render the game easily winnable.
Good solid fun in the end.
Pretty fun game at first, I was originally going to complain about the speed that the player character's paddle moved but once I got the timing down it didn't bother me anymore.
My main complaint with the game is that playing against the CPU was like playing table tennis against a wall, it was virtually impossible for it to miss when the ball is moving at it's slower speeds. Because it matched the movement of the ball almost exactly. Also I got the feeling that it appeared to move faster than me.
Still, that doesn't make the game bad, just that you're expected to have to learn how to time your shots right pretty quickly in order to score at all, it's actually a pretty fun test of skill once you know how fast everything is. It became a bit less like playing tennis with a wall and more like hitting Ganondorf's energy balls in his face in the Zelda games.
Overall, not an amazing game, but by no means a dreadful one, fun for the first few times, and I would win the game a few more times just to hear that high pitched 'yahoo' again. I'd recommend adding difficulty settings though, having the one in this game as 'Medium'. Perhaps you could remake other old games as well?
Pretty interesting, I now quote information from here to sound clever.
I mean, who knew that Pluto was smaller than the moon? Or that 10^-35M was the smallest measurement ever? Not me.
You should definitely do some other science-y thing like this.
Not much point.
Pretty useless, would've been more fun if there were extra levels where he was harder to find. Still it's annoying easy to find because pressing tab shows the where they are, work on disabling that.
Like those guys below said. Catchy song.
Yeah, after submitting it THEN i realise all of its flaws, i'll probably make a harder version with more levels.
Pretty fun, didn't realize how bad my Geographical knowledge was.
I would like to complain about the controls though, several times I kept clicking because I wasn't sure how to get the next question up, (though admittedly, it was more accurate for me than guessing.).
Try something else.
This is pretty similar to the Newgrounds sim game, the difference is, that was original when it was made, this has all the same things only minus half the content, and with no animation and little art.
Still, the fact that it has scripts such as saving your progress says a lot about your actionscripting skills, if you put your imagination and time into it, you could make something pretty good, but that's not this.
The gameplay stopped being sunny rather quickly, but by far the best part was the EpicRoll cutscene. You could easily have released that on it's own and tt'd still be hilarious.
I like this game, maybe it's the funny art, maybe it's the nonsensical story line, maybe it's the fact you're a WAFFLE! Either way, it's a pretty well presented game. The name alone convinced me to play this game.
I do have a complaint about the jumping physics though, the character only jumps for as long as you hold down the jump button, which makes double jumping a bit awkward if you do it quickly. In the games mentioned in the description (Mario and Sonic) don't have this problem, they jump much further even if you only tap the button but go further still if you hold it down.
That's my only complaint though, what I played of the game was pretty cool otherwise.
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